Tuesday, 11 April 2017

Nintendo Direct Announced for April 13th

Nintendo has just announced via Twitter that they will be holding their next Nintendo Direct presentation on April 13th (or April 12th for those outside of Japan and Australia). What's to be revealed during this direct is anyone's guess, however both Nintendo of America and Europe have said that the direct will focus "mainly" on ARMS and Splatoon 2, meaning we'll most likely get a release date for these games. 

Though the direct is to focus these two games heavily, there are surely a few more surprises waiting to be seen, but with E3 just a few short months away, we expect them to be saving their big reveals for then. Let us know what you hope to see in the comments below!

The Nintendo Direct will broadcast Thursday April 13th, 8:00AM AEST in Australia.

Sunday, 26 March 2017

Splatoon 2 Global Testfire Gameplay

The Splatoon 2 Globlal Testfire went live earlier today, check out our thoughts as well as some sweet gamepaly footage below!

Sunday, 1 November 2015

Animal Crossing: Happy Home Designer - Day 15

After designing a few villager houses, I decided to take the bull by the horns and get to work on the facilities. First up was the concert hall! I only had two exterior options to chose from (which were minimal, but meh), that said, I did like them both, and went with the brown one, and then I chose the floor plan.

With the floor plan chosen, I got to work on the interior, which was pretty hard to design, There was little room to work with, and most of the stuff I wanted to just didn't work, so I went with a design consisting of a stage and an audience. Once I was somewhat happy with the design, I let Isabelle know, and she did the necessary finishing requirements.

Apparently I put the guitars the wrong way around oops

With the concert hall complete, I headed back to Nook's Homes, wrote up my daily report, and got onto my next big day of work, and started my final facility for my town - the hotel. I went off with Isabelle and chose out the exterior (I only included the one I used since there were a few options), and then I picked out a floor plan, as always.

I really didn't like the hotel. I mean, I really liked the idea of the a hotel, but the items I had at that point were lacking, meaning I couldn't actually make a hotel design I liked... I just had to work with what I had, which I like, but I certainly don't love, but at least I can go back and edit it later.

The completion of the hotel was a bitter-sweet moment. Isabelle seemed happy that the town was finally complete, but upset that we would no longer be working together. She then had the genius idea of having a party tomorrow to celebrate the towns development. So off I went, back to Nook's Homes to sign off for the day, and get ready for the party tomorrow.

And with the party, that brings the end of my Happy Home Designer blogs. Apologies that they were rather lacking compared to my New Leaf blog posts, but it was still something I enjoyed doing (for the most part, anyway). As I've mentioned previously, I most likely will come back every now and then to post about Special Character amiibo card houses, but I'm still 50/50 on that decision, but whether or not I actually get around to it is another matter. Thank you all for sticking with these posts on and off for the past month, and hopefully I'll see you around in whatever game I blog next!

Friday, 23 October 2015

Animal Crossing: Happy Home Designer - Day 14

With Isabelle gone, and all my design courses complete, there wasn't much to do today except hit up the street and look for a client, and that's exactly what I did. Outside were a handful of villagers, being Bill, the MJ homage ant eater (I forget his name), and Erik. Since I have Bill's amiibo card and can design his house whenever I want, and wasn't that interested in MJ's request, I decided to go with Erik.

Erik was a villager I loved ever since I saw him in New Leaf (though, I never did get him in my town), so I was really excited to design his house. I chose an exterior plot to help fir his mountain themed home, and off I went to give him his dream home.

His exterior wasn't too hard to complete. I just wanted to make a mountainous camp-themed area, which I managed to do - though basic, I really like the exterior.

With his exterior complete, I was able to work on the interior. Now, one of the main reasons I was excited for Erik's house (apart from him being cute), is that one of my Favorited furniture sets, the cabin theme, works really well with his persona. Unfortunately, he didn't come packaged with the cabin series, and I had to use the few items that I had unlocked, and a few more one-off pieces to match his theme. I'll admit, I am a little disappointed I didn't get to use the entire cabin series for his house, but when I unlock it all I'll certainly be back and redesigning his home. After I completed his home, I learned the sneezing emotion (which I thought was rather fitting).

With Erik's house complete, it was onto another day, and Isabelle was back at Nook's Homes with a new permit, this time for a music hall and hotel. I really didn't feel like making any more facilities for the time being, so I went outside to find a client, instead.

Outside were a few villagers, none of them very exciting, so I was tempted to go back inside and do one of the facilities, but I finally chose which client I'd be working with today - none other than Fuchsia. Her request (a rebels hang out) was unique, so I thought this would make for a real hangout.

Her exterior was a slight challenge. Obviously, I couldn't do anything too classy, so I had to make it look messy and abandoned, so I did exactly that. It's not something I particularly like, but it went with the clients request, so what can you do.

With the exterior done, I got to work on the interior, and as usual, had a few items that she wanted me to use (all items I could work with, thank God). The items she wanted me to use were a little different from the vision I had - her vision seemed more like a room with a bar-esque vibe, rather than a "rebel hangout", but I guess they couldn't put a bar in an Animal Crossing (though that had a club in New Leaf so idk). Regardless of the transaction issue, I'm rather happy with the interior I put together (definitely a step up form the exterior), and learned the disagreement emotion upon request (again, rather fitting for the situation, imo).

Usually I design one-two homes/facilities per day, but I was in a designing mood today, and went on to complete yet another house. I went outside to see who was around, and I stumbled upon Bianca, who wanted a snowman themes home. I was happy to take on her request, so I picked a plot location, and off we went (and no, my decision was not influenced by my love for winter in Animal Crossing!!).

A little different this time, but instead of having the requested items in the interior, Bianca had her requested items on the exterior, both being snowman items. I did find it a little hard to make a snowman themed house for an exterior, but it was something I was somewhat happy with anyway.

I then went to work on the interior, which I decked out with the infamous snowman furniture. I would have liked to use a little more than just snowman furniture, but since I didn't have many other winter themed items to use, I had to make do with what I had. After completing her house, I learned myself the sadness emotion.